axumblade said:
aLkaLiNE said:
Nope, they've shown tons of games 3 years ahead of release. When was it that quantum break started getting hyped?
"They opened the generation hyping a big new AAA stealth/spy IP from Black Tusk, including an E3 teaser trailer completely fabricated from whole cloth and let it float out there like it wasn't absolute bullshit. Then it disappeared and next thing we know Black Tusk is now The Coalition and assigned to turn out Gears games into perpetuity.
They hyped Scalebound at E3 2014, it's now cancelled.
That same E3 they hyped Phantom Dust, also with a complete fabrication of a teaser trailer, by one developer's account have churned through some studios, and the game is coming along so well that when Scalebound was cancelled it didn't even get mentioned on their PR release for upcoming 2017 titles.
Fable Legends was shown and hyped at a time when Lionhead was just hollowed out in terms of staffing. They kept acting like it was a real product. Turns out all the concern related to them having two big rounds of layoffs at the studio leading up to the Fable Legends hype was rather legitimate.
Project Knoxville was cancelled and the studio closed to, in MS' own words, "focus its investment and development on the games and franchises that fans find most exciting and want to play".
This goes along with MS' history of hyping games only to can them. Titles like True Fantasy Live Online and B.C. on Xbox, Project Milo and Project Spark, both show hyped X360 games that never turned into anything, not to mention cancelled partnership projects like Halo: Chronicles and Marvel Universe Online.
It isn't even that MS cancels games. Everyone does. Cancelling the Obsidian project and the like is similar to things that both Sony and Nintendo have done. But MS has a long history of coming to trade shows, showing "conceptual video" of a game no where near that developmental state, letting everyone make assumptions, then when reality sets in a few years later taking the project out back and shooting it while hoping no one notices.
Serious gamers, the kind of people who post here, buy systems for the games we expect to come. MS' entire strategy here is to get this group hyped for their system assuming we won't actually ever hold them accountable for these absurdly early showings that with a sad frequency never even make it out the door. It's made worse by the fact that many of these projects were clearly falsified technically just to make something look cool and their cancellations either reveal that there was no "there" there (Black Tusk's game, B.C.) or that the tech simply didn't work. (Project Spark, Milo)"
This is is legitimately just what Ms does. They would've shown scale bound regardless if it was broken or not so we'll never know. Was fable legends broken too? The quote above is from "Drek" on NeoGAF. He made an excellent post that highlights what's been going on with MS and trying to get new IP out and this is the meat of his post, although there's some potatoes he added that I can quote if anyone wants to read. It's good stuff.
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Fable legends was a shitty idea from the start.
Also, Sony is no angel themselves about creating games that never come into fruition. Do you remember deep down? Wardevil? the agent?
It seems more like I'm defending this than I really am. I don't necessarily agree with Microsoft's tactics but they are not the only ones that do this.
They just don't seem to have something to compensate Their audience in the same sense that Sony always seem to have.
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I just saw you on PSN last night and thought, "wow I wonder why he's defending Xbox so much" XD it's all good though I know what you mean, and in response we have Dreks post, pt. 2!
For comparison, how have Sony done in this space? I know they shut down a studio, did that take any announced/released games/support with it? That seemed to have mostly blown under the radar due to all these threads.
Everyone has changes in staffing. Sony has closed a lot of their GB studios, but this is an industry-wide phenomenon because it simply isn't worth operating out of GB to employ European talent when many eastern European countries cost far, far less for more or less the same staff. So while Sony has been reducing GB staff they've been rapidly expanding Guerrilla Games. They've also clearly been increasing the staffing at Bend (previously about 60 people, too small for a game like Days Gone), likely the same at Naughty Dog as it moves into a full two titles at once cycle.
But that is largely because Sony's best use of capital as a company is generally pushing out more software, so they're willing to invest in more studios and more titles in the pipeline. They've had some major hiccups themselves this generation, namely Sony Santa Monica's cancelled project. But unlike MS that's a title Sony didn't hint at or tease at all prior to cancelling.
MS meanwhile really needs a title to justify it's expense versus just rolling out more enterprise servers when it comes to how capital is divided. Sony's CEO game from the gaming side. His #2 then is now the head of Sony Worldwide. Playstation is their flagship. Nadella came from the part of MS that actually makes huge stacks of cash and likely looks at Spencer about the same way Sony looks at whomever is running their television manufacturing division. A poor place to allocate capital compared to other in-house options.
Regarding Deep Down, we know that Capcom has been operating under a tight budget which is why they needed funding for SFV. Deep down hasn't been cancelled, and I personally expect the game to be rea bounced when the timing is right. Same applies to agent, which Isn't cancelled, but more importantly was only hyped with a logo screen and not with a fabricated trailer. Never heard of wardevil though, what happened there??