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TheWPCTraveler said:
Pemalite said:

And screen.

A 6.2" 720P screen is low-end and cheap.

                               

Here's the thing: cutting the screen resolution to save costs is something I'm perfectly fine with, provided that they make up for it in other aspects. I'm fine with it, especially if it's great under sunlight like the Nokia 808 PureView screen (which was a 360p OLED display).

There's also the fact that I'm jumping from the 240p screen of the 3DS XL.

I can't agree with you.

The screen is something you spend the majority of your time staring at. So make it a good one. (Hence why I have a 1440P display on my main system and phone.)

There is more to screen quality than just the resolution, which you hinted towards with the Nokia 808 (Which got criticised for it's display resolution, but praised in other aspects). The fact it is using OLED means it had several advantages over other LCD technologies, but it's also old now. Not a modern device.

Samsung for instance typically uses Pentile displays which actually need higher resolutions to look as sharp as other panels due to how the sub pixels are arranged.

We are also in 2017.
A 720P display when we have been spoiled by 1080P displays in even budget devices like the Xiaomi Redmi Note 3 is simply unacceptable... And there are advantages to rendering a game at a lower resolution and upscaling it to a higher resolution display as well.

But it does come with a caveat. Higher resolution displays typically use more energy and they need a brighter backlight to brighten the display... Nintendo cutting corners here should have meant a lower price, longer battery life or a faster SoC. Sadly. None of that actually happened.



--::{PC Gaming Master Race}::--