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onionberry said:
Hynad said:

It's not the first. The Fable series and especially Darksiders 2 are a lot similar to Zelda in many respects. 

Those games are as open as twilight princess. First, fable doesn't have  a lot of puzzles elements or items and the gameplay and movements are clunky as hell, plus you need to do stuff in order. Second, Darksiders is a perfect homage to the OLD zelda formula, you have to do stuff in a certain order and the world is not open, just like old zelda, you need to to play the game linear, fun dungeons tho. Plus those games are not seamless, just sections like twilight princess. Really, breath of the wild is the first. Mention another OPEN world game with the zelda formula, we don't have that.

I can assure you that there will be linear progression and "order to do things" in the new Zelda as well.

Items will unlock in certain order, that will allow you to progress through more areas that were up to that point unaccessible. Heck, the stamina gauge for when you glimb... Don't be surprised if certain items you get later in the game end up increasing Link's stamina, allowing you to get on top summits that were unreachable until that point.

Add to that the fact that there's an obvious focus on an emotional story, and you can be sure the game won't be as free as you think it will.