RolStoppable said:
I think there's fear of overproduction for amiibo, just like there is among smaller third party publishers who see their games sell out (think of JRPGs and other Japanese niche titles), but don't commit to another printrun because the remaining demand might actually not warrant it. Producing more amiibos is also not as simple as printing more copies of discs or cards, not to mention how many different amiibos there are. There's also no sense in supposedly having a strategy of creating artificial demand and then never providing additional supply for the product in question. |
Creating artificial demand so you can increase the price I understand and that is something better controlled by the retailer, and would happen only when they are certain of that demand and the increased prices they can gain .
Seems to me that there is much more scope for damage than success, you may be trying to create a must have product but unless it truly is, you risk word of mouth driving away customers who would have bought the product day one but missed out and run the risk of losing some of those customers to your competion. It can't be aimed at die hard purchasers since they are buying it anyway, to me it doesn't make much sense for any of the console manufacturers to go down that road.
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