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Hynad said:
mZuzek said:
I'm not sure if this was ironic or not. In case it wasn't, well, I definitely never noticed when it dropped to 59fps before.

What I did notice, of course, was the drop to 30fps when playing 3 or 4 player splitscreen, and unfortunately that is still gonna happen on the Switch version because they chose resolution over framerate (sigh).

Can you imagine how much of the visual integrity (asset quality, polygon count, effects, etc.) would need to be altered or completely changed/reworked in order to have a 4 player split screen mode at 60fps?


Hint: A lot!

"Back in the good ol' days" devs simply removed things to make games run smoothly in splitscreen (and keep 60Hz). No need for dancing Toads that need to be rendered on each screen, swinging objects or fancy colors sprinkling everywhere when all you see is your kart and a fraction of the track at the sides of your kart (if you don't know the tracks, it's all about guessing where to go in splitscreen tbh since tracks aren't flat anymore but go up and down making turns on small screens for your non-gaming/noob/beginner friends stupidly hard).

But yeah, resolution is the future and Nintendo at least follows that path and still is blamed.

Here you got both extreme sides against each other, case closed :P