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spemanig said:

The gameplay was never the problem - the presentation was. People love Mario 1, 2, 3, and World because they have distinct identities and turning. A standard adventure, a dream, a play, and a world. Only SMB had flagpoles. Same with the 3D games. 64 was a castle with paintings. Sunshine was a beach resort. Galaxy was space. Odyssey is clearly trying to feel like a grand and epic journey. If all of those games instead had a bunch of course-clear levels, but left the theming the same, they would have been just as well received, if not more well received because they be better games that don't recycle the same level over and over again. Even Galaxy.

I agree about the identity part, but you can't just say that course-clear levels are better game design in general. That's a matter of taste.

I agree that the course-clear Mario games excel at what they are trying to do, but I am pretty sure I wouldn't have such fond memories of SM64 if it had linear levels with flagpoles.