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Soundwave said:
zorg1000 said:

Ya and like Rol said, you are far more likely to die in 2D Mario than in SM64 and im pretty sure Flappy Bird had a shit load of "Pain process".

Again, i think you have a really weird perception of what makes someone casual.

 

If you can't play anything beyond a 2D Mario ... the problem is you. It's not game developers. I'm sorry. If a 6 year old can learn how to play Mario 64, it's not some esoteric acheivement ... it's simply a matter of having some patience and willingness to learn. 

If you don't have any patience/willingness to invest in a game, you will never really be able to get into games because the range of games that can be made for you are extremely limited. 

Also downloading a free app like Flappy Bird and playing it for 15 minues for a laugh is not the same thing as actually digging into a game. Would any of those people pay $50 for Flappy Bird? Or even $1? How are you supposed to build a business catering to this type of mentality? This is like someone trying to make a movie for an audience that will only watch something for 5 minutes before falling asleep. 

That's not fair to the storyteller, there's an expectation that you're willing to pay attention for at least 45 minutes I would say for any movie. You have to give the design aspect of the entertainment at least a fair shot.

you are making no sense, your current argument is soooooo far from what was originally being discussed that it has nothing to do with anything.

You are the person saying casuals only play super simplistic games, not Rol or I, its almost as if you are arguing with yourself.



When the herd loses its way, the shepard must kill the bull that leads them astray.