bigtakilla said:
spemanig said:
I don't believe for a second that XC2 being cel-shaded has anything to do with the hardware, and like Ck1x said, the original was plenty anime. If they wanted, they could have made all the models look like Shulk's from Smash 4 and it would look fine.
Nintendo makes everything that art-style. It's not a concession. It's what they do. GTAV, TLoU, and MGSV all run on (presumably) weaker hardware. If Nintendo wanted to make graphically impressive looking games on the Switch, they'd have no problems doing it. They just don't want to.
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I know they could, my line of thinking leans more toward budget cuts than actual tech, as you said, the Wii and Wii U were able to pull it off.
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Honestly, I like the theory that Xenoblade 2 was originally Monolith's 3DS game, and it transitioned to Switch development (being replaced by Xenoblade Chronicles 3D.) That is probably why there was a transition to a cell-shaded art-style, and since art assets are expensive to produce they just stuck with them.