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VAMatt said:
rjason12 said:

I think it would be pretty cool if they let us know how many copies of their game needs to be sold in order for it to be considered profitable, or successful. As it would help us judge how much effort actually went into development, and it would be an easy way to know that specific companies weren't trying to weasel out of making games for the system (if that was their intention) as many of us know and have seen how certain companies treated the Wii U when they made games for it.

Devs don't have any responsibility to make games for any system.  They'll make games that help them make money.  No more, no less.  And, that's exactly as it should be.  

If Nintendo wants third party support, they just need to sell a bunch of consoles to people who will buy the games.  It is that simple, really.  

Never said that they do, was just stating that it would be nice to know. I mean we really don't know video game budgets at all, which is pretty crazy considering we know all about movie budgets and how well they need to perform. It's just nice to have the info. Like I would love to know how much virtual console games sell, and how much it costs to do each title, and how to make it worthwhile. Hell it would be cool if they had a semi pre-order system like kickstarter, where people could put down like 1-5 bucks each and if the VC game reaches its target, everyone would pay the difference they owe and get the game when it launches.