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BraLoD said:
Veknoid_Outcast said:

Yeah, if people want to pay it will be a success. But I'd rather Nintendo didn't emulate the competition in terms of online paywalls, DLC, patches, etc.

Plus, Nintendo has always been focused deeply on local multiplayer. I don't want to see that suffer just so Nintendo can make more money by selling multiple copies of the same game.

Gaming has evolved and changed.

Games are countless time more complex, so if you can address issues after the release it's a good thing (until companies start releasing games without proper QA because it can be solved later); costs are way higher so making out more money on the games make up for it and DLC is a viable option(until companies start butchering games to sell in parts what was once a full experience); providing servers, keeping security measures and a digital envyroment generate costs, so charging for online functionalities if people want to make use of them and make them better (until as you said, once local functionalities become bound to online and are being charged for).

People praised Nintendo for their DLCs on MK8 and Splatoon, for example, and I'm sure being able to play games like Smash Bros with people from all over the world is also a nice addition online multiplayer provides.

Companies exist to make money, Nintendo is no different, so until it starts becoming abusive (Amiibo is an example IMO), I see no problem with it.

Gaming has evolved and changed, but I'd argue for the worse.