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bigtakilla said:
Nuvendil said:

Equipment changing being gone is hardly confirmed in this trailer.  I am willing to almost guarantee there will be frankly.  And this does not seem low budget AT ALL to me.  On a technical level, this is far above X, no matter what you think about the style of the characters.  You can't focus obsessively on the characters and ignore the detail everywhere else cause there's a lot more than in X.  And on that note, the art style of the game outside the characters the art style is almost bang on the money identical to the original Xenoblade.  The architecture, clutter, environments all resonate with that look.  Even the armor and clothes are fairly close in terms of their designs.  

This is more just another change in character designer.  Which is jarring to a degree but also not shocking.  They had a different one for Xenoblade than in the other Xeno games, a different one for X than Xenoblade, and now a different one again.  That, for me, is more unusual.  

Looks pretty spot on UE4 to me as far as graphics and nothing really screams tons of time and care was placed in it to go to the next level graphically like X on Wii U. It's hard to believe a game looked that good and ran on wii u hardware.

No it's certainly not stock UE4.  I'm working with that engine and the base lighting doesn't look like that.  I highly doubt they are using it too.  Far more likely to be the X engine since that's already optimized for open world games and also Monolith is very familiar with it at this point.  Devs stick with what they know, especially with large projects.  It's why Bethesda is still using a Gamebryo version that has been modded out the ass specifically to make it work at higher levels of fidelity.