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The Cell processor's SPE's give the PS3 more power on paper, but it's difficult to wring it out. Comparing the architecture of the 360 to the PS3 is like comparing apples to oranges. Unfortunately for PS3, most game developers don't spend huge amounts of time on non CPU/GPU optimizations. This may change over time, but it goes against the grain of the current development model.

Yeah, I know... I'm going to get flamed for not bowing down to the almighty Cell...