I think it's weird that Hideki Kamiya didn't throw a tantrum on twitter when the news broke. When Scalebound was shown on Gamescom 2015 (i think), he raged on twitter about how Microsoft presented it as a casual game. This guy doesn’t care about who the publisher is. Now, he just seems sorry and regretful about the cancelation. If it wasn't their fault he should have been furious about the decision but what we got was, "I'm sorry" and "we'll do better next time".
I don't think it is Platinum's fault, but I don't think it's Microsoft's either. Both of them made mistakes obviously. Scalebound was in development for 4 years (I believe) and if Platinum missed milestones, this is what happens. I don't think that Microsoft would have cancelled if they were happy with what Platinum did produce in this time.
I was really looking forward to Scalebound because I love the concept. I also recognize that Xbox needs japanese titles. Xbox One had 3 japanese exclusives and lost 2 of them now. Now all they have is D4 which isn't going to continue because of Kinect hate and bad marketing. Phantom Dust, development hell. And now Scalebound. It's sad but I don't necessarily blame Microsoft for everything. They wouldn't invest if they didn't believe in the product from the start.
Aaaand that's where I'm done :P







