I love to see speculation becoming facts in front of my eyes.
Some of you guys need to learn how game development works, and software in general. What is a "vertical slice" of a game, "all hands" meetings, SCRUM, Kanbam, etc...
An AAA game is a engineering project, it goes beyond artistic views.
Games got canceled all the time or they fade until everybody forgets it ever existed. It´s easy when you own the studio and can make stealth lay-offs and realocations.







