| irstupid said: And this is why I have zero interest in VR right now. I have a galaxy VR or whatever they call it. Came free with my upgrade. Tried it a few times and it was neat, but the novelty wore off super quick. I'm sure a VR game would be neat for a sec, but after the novelty wears off it would probably be just another Wii game. You know a game gimped by controls. Those games where you have to grab a pen on the table or push some button the wall, or pick up a piece of paper and rotate it to see hidden stuff are just not intuitive. Whether its in 2d/3d or VR they are just not intuitive. |
It depends on the game. It's very intuitive in I expect you to die. You can do stuff you wouldn't even know how to map to a controller apart from press x to activate a pre-made animation. However those full hand control games are a minority, VR offers so much more than Wii like experiences. The best part of VR is exactly that it is so intuitive. You drive around a corner, you automatically look into the corner and lean over a bit to look around the window support. You hide behind something, you automatically lean sideways to take a peak or lean forward to look through a keyhole or crack in the curtains. Make a jump while platforming, you automatically look down at your intended landing spot. Simply being able to glance at things from a slightly different angle by moving your head gives you a much better impression of what's around you. It's that freedom from the normal static viewpoint that makes VR.







