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LivingMetal said:

Of course I knew the resolution of videos I've personally taken while the screen resolution of the Samsung Galaxy S7 is 1440 x 2560 pixels.  I guess it's like looking as a 1080p set at three inches away seeing the pixels.

In regards to lateral movement, I'm under the impression "no" because both tutorials mentioned nothing of it.  Also, when I tried stepping forward in one of the tutorials, my field of view didn't change.  But as someone else pointed out, he was able to use the headset with his PC to play games, but that would require a physical controller of sorts.

I have no clue what the 360 videos run at on psvr, they look very low res compared to VR games and also Netflix on the virtual screen. I thought it was my bandwidth yet it's the same after downloading a couple of videos. Very grainy with visible pixels, while I'm not aware of the pixels in Bound. They can be sharper as Eagle flight has a couple pre-rendered 360 degree cut scenes. However those are still more blurry than the game and no lateral movement during the cut scenes breaks the immersion.

I guess you can use a normal controller while playing PC games through the headset. Lateral headtracking is a big part of the experience though, I wonder if lacking that could make motion sickness worse. Plus parallax 3D is just as important as stereoscopic. Perhaps there's simple solutions on PC with a webcam. That might not track forward and backward all that well, yet sideways movement and up and down should be pretty easily done.