SvennoJ said:
Interesting, so you don't actually know what resolution it was runnning in? At least the screendoor effect should still be less with higher res screens even though the content can't match native resolution. Is your viewpoint locked in VR like in 360 videos? Or is there a way to move laterally. I mean is it limited to 3 axis, or is there a way to get full 6 axis motion on a phone? I guess that's only possible with some outside tracking device until the headsets include inside out tracking. |
Of course I knew the resolution of videos I've personally taken while the screen resolution of the Samsung Galaxy S7 is 1440 x 2560 pixels. I guess it's like looking as a 1080p set at three inches away seeing the pixels.
In regards to lateral movement, I'm under the impression "no" because both tutorials mentioned nothing of it. Also, when I tried stepping forward in one of the tutorials, my field of view didn't change. But as someone else pointed out, he was able to use the headset with his PC to play games, but that would require a physical controller of sorts.







