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KiigelHeart said:
JRPGfan said:

Think it has more to do with microsoft demanding the game was changed to 4player co-op, and where refuseing to allow compromises in resolution/elements of the game that where too demanding. Which are the current rumors. So you got a game where gameplay looked abit weird (because that wasnt the original vision) and with a few performance issues.

Supposedly the work relationship between MS & PG wasnt good either, alot of developers where stressed out & overworked, some of the head guys took a break due to it.

Doesn't that sound a bit weird to you at all? I mean, why would they suddenly demand a 4 player co-op and not allow any compromises? Don't they know their hardware limitations and help developers work around performance issues with a game they are funding? It would make more sense that PG wasn't able to deliver their original vision of a game microsoft was funding, so they would have to take away too many key features. It wouldn't be the game they wanted and maybe not even worth developing.

But we can only guess.

I agree that it sounds odd, but it's also kind of Microsofts MO...

http://kotaku.com/how-a-small-game-studio-almost-made-it-big-1696997142

http://www.kotaku.co.uk/2016/06/09/how-fable-legends-took-down-lionhead

 

Two cases just in the last few years were a lack of focus or willing to compromise from MS killed a game (and it's studio).



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