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Mr Puggsly said:
Normchacho said:

This is my thinking aswell. I was talking to a friend about this scenario today and I mentioned that I think if Recore, and to a lesser extent Quantum Break had done better (both commercially and critically) then they may have been more likely to be more lenient with Scalebound but they just aren't willing to lose money on another unknown quanity.

Agreed.

They've had some bad luck with 3rd party games. DR4 is another project they threw money at without receiving much fanfare.

I feel like Scalebound should have just been a Bayonetta and DMC type game. Probably would have been cheaper to create and people would have been excited for another one of those from Platinum.

MS has big plans for X1, curious to see what direction they go for exclusive titles. I don't think they'll rely soley on established IPs.

Yeah, it probably would have been a safer bet to make a more traditional Platinum game, and then see how that went and if it made sense to work on a larger project together. But I'm sure Microsoft wanted a big Japanese project they could show off and Platinum likely wanted to show that they could make a larger scale game. Sadly, it blew up on them.

I do think Microsofts E3 this year is going to be really interesting. Mostly because they've been focusing a lot on hardware lately and they seem to be running a little thin on the games they had announced up to this point which I don't mean as a dig, but they don't seem to have a ton on the way for the second half of 2017 and beyond other than the obvious Halo 6, Forza 7, ect.

 

Oh, and if anyone at Microsoft is reading this...Rise of Nations 2, Rise of Nations 2, Rise of Nations 2.



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