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mutantsushi said:
SvennoJ said:

More hardware power doesn't have to translate to huge development cost, yet sadly, hugely detailed open worlds is what is expected nowadays to justify that hardware power. Add 4 player co-op with endless gameplay and development soon spirals out of control. 

If you want to talk open world then that is coherent... but original post did NOT actually contain that argument.
"Too much stuff" as you wrote in original post was hardly specific or detailed enough to respond to in first place.
That's why I cut it out along with other stuff that didn't contain coherent point to which I could respond. 
Maybe in your mind that alluded to openworld, but it didn't actually make the point clearly much less expound on it.

But realistically, re: open world in general, Nintendo is also doing it and everybody is happy with that.  
Small studios can do open world as seen with CD Projekt.  Open world sandbox and multiplayer, yeah sure, of course.
Of course, no reason they couldn't have non-openworld multiplayer component "within" open-world single player.

Ah ok, it's not just open world though. The order 1886 is the other side of the coin, but did get finished at least, and lambasted for lack of content.

Btw CD Project is not a small studio anymore. Witcher 3 had a $81 million budget, $1 million a week and now has 370 employees. They admitted themselves that they had to go multiplat with consoles to make it possible instead of staying PC exclusive. And Breath of the wild needs a new handheld / console hybrid to make it profitable :p

Anyway seems like it was a clash of visions. MS wanted something different from the game than the devs were originally planning to make.