By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Normchacho said:
Snoopy said:

Or Microsoft could actually do what the fans want and make a game in a genre we want instead of catering to a niche crowd. How about a western RPG like I don't know ... FABLE FUCKIN 4. The way scalebound went, it should've never even been made because with half the time and effort you spent with scalebound you could've made a legit fable game that would've sold well. Jesus, thats my biggest problem. Fable legends shouldn't been a thing. Other than that, I am into 2017 lineup for Microsoft still, just want a dang western rpg that is great from them.

Catering to a lot of niche crowds is what helps build a fanbase. It's part of the reason Sony is so strong worldwide. The person who wants Gravity Rush 2 might not be the same person who's interested in GT Sport who might not be the same person who's interested in Hellblade.

The goal isn't to make a game that everyone will like, it's to have a wide array of games so that everyone can find something that they'll like.

 

Though, I 100% agree that it's stupid for MS not to be making Fable 4. That's the game Lionhead wanted to make, it would have been a great way to add some variety to the lineup, and people really liked the first 3.

Wrong, sony having world wide brand appeal has nothing to do with catering to niche groups. It has world wide appeal because they started at the console market at the right time and have ties to major third party games that people associate Sony with. People think of Playstation when they hear Metal Gear Solid, Final Fanatasy, Grand theft auto, ect. Take all those niche game sales and add them together. They probably won't even meet 10% of playstation fanbase (assuming all those games sales are by a seperate person and not the same person). Microsoft really only started getting third party support during the 7th gen. Two gens after Sony had them already. That is the biggest reason. Also, this gen in particular Microsoft messed up the price point at the begining.