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onionberry said:
Ali_16x said:

They cancelled it because they didn't want to pay anymore money for them to fix it. The game wasn't obviously super fucking broken, it just needed more time. And that is something Microsoft, like in the past, not want to fund.

I wanna see the source of this statement. 

Just look at the Gamescom gameplay, the basic gameplay is there, which Platinum games can obviously do. But it seems like the problem was the 4 player co op and Microsoft just doing Microsoft shit. I mean just look at the Phantom Dust story, Microsoft asking the devs to do unreasonable shit, without giving them money? Wow, sounds very familiar. It's the same thing they did with Phantom Dust.

The multiplayer focus is obviously something Microsoft told them to do since, 99% of their games are multiplayer focused. And Kamiya saying "Is MIcrosoft fucking kidding me" just 1 month before the Gamescom reveal is pretty obvious too. 

starcraft said:
Ali_16x said:

They cancelled it because they didn't want to pay anymore money for them to fix it. The game wasn't obviously super fucking broken, it just needed more time. And that is something Microsoft, like in the past, not want to fund.

We don't *know* anything for sure. But all the reports we have are that the game was in development hell. Typically when a Sony game is in development hell it comes out looking like Lair, the Order or Driveclub.

They are both businesses. I DO prefer Sony's approach of still eventually releasing failed experiments. But them buying Scalebound isn't suddenly going to make a game on a bad trajectory good.

Lair was a launch game, most launch games need more time, but of course, they're launch games. The Order? Since when did the Order have development hell? It was like delayed 3-4 months. That game was "bad" because of creative decisions, not because Sony didn't fund them. Sony actually game them creative freedom, like they do most of their devs. And the reason Driveclub came out like shit was because Sony didn't do global beta testing, if they did, they would have seen how broken it was. And I'm 100% sure Sony has learned from that mistake. The only real developemnt hell game that was shit was Duke Nukem and that was because it went through multiple devs. If Microsoft game them time, I have no doubt in my mind it could have finished. Also, these games came out, they weren't cancelled.

And honestly, going by how sparse(ay) their new games lineup is, they should have kept funding, or at the very least, not done what Microsoft does, ruin the development by asking the devs to do ridiculous things.

Except, I do think that if a developer like Sony was involved and gave them creative freedom, they would have released the game. We're not talking about a developer who makes constantly shitty games or have no credit what so ever, this is Platinum Games. And don't say, what about TMNT, Korra, etc. Those were all games under Activison. 



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