Ali_16x said:
They cancelled it because they didn't want to pay anymore money for them to fix it. The game wasn't obviously super fucking broken, it just needed more time. And that is something Microsoft, like in the past, not want to fund. |
We don't *know* anything for sure. But all the reports we have are that the game was in development hell. Typically when a Sony game is in development hell it comes out looking like Lair, the Order or Driveclub.
They are both businesses. I DO prefer Sony's approach of still eventually releasing failed experiments. But them buying Scalebound isn't suddenly going to make a game on a bad trajectory good.
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