By using this site, you agree to our Privacy Policy and our Terms of Use. Close

shio said:

MGS series are sluggish to begin with. The games are slow-paced, so using an interactive dialogs scheme wouldn't hurt, especially when there are already several scenes where it's pretty much conversations between 2 people, one asking and the other explaining. That way, it would allow part of the story inside the gameplay, even if there's no real choices in it (the illusion is good enough most times).

I think Deus Ex is a perfect example of it. It's as much story oriented as MGS yet they tried to have interactive conversations instead of only cutscenes. It worked perfectly.

Another thing to keep in mind is that interactive dialog trees leaves the storytelling at the discretion of the player. Don't enjoy 20min of pseudo-philosophical dialog? Then just end the conversation after you find out your next objective. But what if you love intellectual posturing? Then feel free to run through the dialog trees for a half-hour.

Such a system isn't perfect, but its far more elegant than what Kojima is offering. 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"