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HollyGamer said:
Miyamotoo said:

What exactly delusional about thinking that Switch version can look better on 6" screen than PS4 version for instance on 40" screen!? You do realise that for instance PPI (pixel density) of 720p resolution on 6" screen is 245, while 1080p resolution on 32" screen is 69 PPI. For instance games on 5" 540p Vita screen are really looking great, Switch has 720p screen and in portable mode its 5-10x stronger than Vita, so games on Switch will definatly look much better than Vitas.

that's actually a bit to naive isn't it , graphic is not just about resolution,

I am sure PS4 ability on shader engine actually on another diffrent level, even the lightning , texture, polygon count, shading, is on diffrent level then games that run on Wii U or a little bit better then Wii U (switch ). Wii U and Switch can run Unreal but it will be diffrent then PS4 or Xbox One. And also in the Mobile form the Switch has to be down clock , but if the games run on 320p (switch run on 1080p to 720p)  it will have slightly  same effect like on PS4 and Xbox One level graphic fidelity. but Of course it will be useless becase all detail will be hard to see on that resolution. 

Not its not only about resolution, but less less impressive graphics can look better on smaller screen of course. In matter of KH3, we relly dont know what exatly downgrades would be, so even with sacrifafaces Switch version of game could look better on 6" screen than PS4 version on 40" screen for instance. Of course that on big screen PS4 version will look better in any case than Switch docked version, but portable Switch version on small 6" screen is totally different thing for comparing. Also KH3 doesnt seems at all like demanding game, it runs on Unreal Engine 4 that is very scalable engine.

You are totaly wrong, Switch in comparison with Wii U has totally different support and ability of "shader engine actually on another diffrent level, even the lightning , texture, polygon count, shading". Wii U hardware is 2008. and even older tech/architecture while Switch is 2015. Nvidia tech/architecture (actualy its more modern tech/architectur than XB1/PS4), Wii U never did run and don't have support for Unreal Engine. Of Course that not single game will run at 320p on Switch in portable mode.