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KrspaceT said:

Tech is a tricky business: you can have a stronger machine that is a pain to code for. The PS3 and Nintendo 64 say hello. 

 

Sales can only tell, as well as the 12th reveal. I admit I am not sure I'll see every game I've vaguely interested in from the west showing up, but the East I feel is a pretty strong chance. 

Nvidia GPUs and ARM CPUs are hard to code for ? LOL ... 

Out of the 3 gfx IHVs, Nvidia has the most lenient drivers ever so gfx programmers have more room for errors more than ever but best of all you don't have to worry about the conformance testing either when their devices are tested at the latest versions of these less familiar gfx APIs too ... 

These guys arguably have the best shader compilers on PC and Android as well too so Nvidia platforms should have the least amount of issues when chugging through unoptimized code ... 

So I ask you again what exactly is it that makes Nvidia platforms so hard to code for ? What hope does the Switch have in running many of these AAA console games even from Japan when a full clocked Tegra X1 gets humiliated by a last gen console ? 

The hype train is about to be derailed again very soon ...