By using this site, you agree to our Privacy Policy and our Terms of Use. Close
KrspaceT said:

The 'do you have a guarantee' bit isn't the best way to argue. 

Also let's not forget we do not have any information from the actual people about what the game is playing. All we can know for sure, based on the difference in performance between U Breath and Switch Breath seen so far, is that it is stronger than the U.

I am not suggesting that the Switch will outpace them, but I am not going to pretend that it cannot reach similar levels. 

According to the online stats on the X1, the system has 8 Gbs of RAM, 768 shaders 854 MHZ AMD cards, and 1.31 terraflops, to the Wii U's 2 GBS RAM, 320 shaders, .352 terraflops and 550 MHZ.

Given that the 1 terraflop rumor covers a sizeable gap of performance (assuming that it is just 1 terraflop, I am not a huge power focuser), getting within the ballpark is rather likely. 

Especially if you note that they've had several years to find a way to advance that far. 

Nobody even knows the performance profile on the Breath of the Wild on the Switch ...

It's not just the GPU, you also need to take a look at the CPU and the Switch is already in big trouble in that department ... 

It's funny to see you insinuate that the Switch will somehow get within the performance profile of an Xbox One when a full clocked Tegra X1 (which is what the Switch is based on but only more gimped clock rate wise) struggles with ports of last gen games like Metal Gear Rising and Resident Evil 5 LOL ...