Super_Boom said:
That's fair....I haven't played many SMT titles so I can't really speak to whether or fits the identity of the overall series or not. Isabeau was the main one I was thinking of, though I felt the same about Jonathan and the childhood friend who's name escapes me (the kid that wanted to be a samurai but didn't make the cut). I felt like I wanted to know more about these characters, but never got the chance to. I did like Walter, but even his sacrifice didn't really move me as much I felt it should have. This could be because I only chose Chaos Route, and never felt like attempting the Neutral route. This reminds me of something else I'd prefer not to see again. I love the multiple routes...but Neutral Route in IV seemed too complicated to achieve without a guide, which I refuse to use due to the break it immersion it causes. I did like how Devil Survivor did it, in which you are given a clear option to choose your ending, and unlock multiple options based on your choices, so I'd hope SMT V includes something like that rather another invisible point system. |
No, it's pretty similar whichever route you chose. I wouldn't say that SMT is plot driven or character driven, but theme driven. Like I don't think that Issachar (the friend you didn't remember) was memorable as a character so much as he is as the personification of some of the themes SMT4 was trying to address. I actually talk about it at length in my critique lol.
I actually liked the point based system. What I didn't like is the neutral path being basically the completionist ending. But I think it's good for a game to give consequences to your decisions that are actually meaningful. I'd go even further and say that that your alignment should be even more invisible than it already was. Along with more alignments/multiple endings for each alignment.







