By using this site, you agree to our Privacy Policy and our Terms of Use. Close
spemanig said:

Yeah, I totally get your criticisms though. I still felt like they were extremely 1 dimentional, but that didn't bother me because I felt like they were so likable.

My problem with Apocalypse isn't that I don't like them - I do. I just feel like they don't belong in a main SMT game.

Which tragic scenes, though? I feel like the only ones that were in that game revolved around situations wrather than party members, at least until the end, but I don't think you're supposed to feel bad for anyone except maybe Isabeau, depending on the ending.

That's fair....I haven't played many SMT titles so I can't really speak to whether or fits the identity of the overall series or not.

Isabeau was the main one I was thinking of, though I felt the same about Jonathan and the childhood friend who's name escapes me (the kid that wanted to be a samurai but didn't make the cut). I felt like I wanted to know more about these characters, but never got the chance to. I did like Walter, but even his sacrifice didn't really move me as much I felt it should have. This could be because I only chose Chaos Route, and never felt like attempting the Neutral route.

This reminds me of something else I'd prefer not to see again. I love the multiple routes...but Neutral Route in IV seemed too complicated to achieve without a guide, which I refuse to use due to the break it immersion it causes. I did like how Devil Survivor did it, in which you are given a clear option to choose your ending, and unlock multiple options based on your choices, so I'd hope SMT V includes something like that rather another invisible point system.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334