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Seems perfectly fair, compared to the xbox one the Switch has half the memory, half the cpu performance, third of the gpu performance and less than half of the memory bandwidth although saying that I still suspect the Switch SOC may have some frame buffer memory in there to assist performance. However the main reasons why the Switch won't get a lot of these games is commercial reasons and the cost of cartridges.

I forgot the Maxwell architecture had tile based rendering presumably licensed from Imagination technologies. That will certainly assist performance.

It's quite possible where a game exists across many formats the developer will take a pick and mix approach maybe basing the engine on an android version of the game but using some higher quality assets from pc, ps4 or xbone.

It's important that Nintendo ensure that versions of games on the Switch aren't just downgraded ps4 or xbone games. They need to make sure they have their own unique selling points be it VR or a different graphic style or other ways of making the game unique on Switch including motion controls and utilise unique features of the Switch. So that some may actual prefer the Switch package or even double dip if they are multiple console owners.