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Sebastian Aaltonen, former senior rendering lead at Ubisoft and co-founder of Second Order LTD, wrote on the Beyond 3D forum that direct ports from the current consoles to Nintendo Switch may not be possible.

“Around 50% of modern game engine frame time goes to running compute shaders (lighting, post processing, AA, AO, reflections, etc). Maxwell’s tiled rasterizer has zero impact on compute shaders. 25.6 GB/s is pretty low as everybody knows that 68 GB/s of Xbox One isn’t that great either. ESRAM is needed to reach good performance. But I am talking about the POV of down porting current gen games to Switch. Switch certainly fares well against last gen consoles, and Maxwell’s tiled rasterizer would certainly help older pixel + vertex shader based renderers. Too bad last gen consoles already got their last big AAA releases year ago. Easy ports between Xbox 360 and Switch are not available anymore. Xbox One is a significantly faster hardware. Straightforward code port is not possible. Content also needs to be simplified,” Sebastian Aaltonen explained.

Source: http://gametransfers.com/direct-ports-from-ps4xbox-one-to-nintendo-switch-could-not-be-possible-according-to-former-ubisoft-developer/