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thismeintiel said:
bonzobanana said:

I don't agree with you overall but there may be some people where resolution is too low for them by personal choice. That image certainly doesn't tell the full story as it actual lacks the vivid colours of a real screen and shows some jpeg compression artifacts. Also a tablet screen and HMD purposely designed to work together with no compatibility with other devices may be able to optimise the screen a bit more. The  middle and side borders are a bit large on the image above they might be reduced and there may be some other inovations to improve it.

I don't think you get what I'm saying.  If that image you posted was actually what you saw on screen, people wouldn't care.  My point is with such a low res screen and being so close to the screen, the image is going to look more like this...

I've already stated I've used a 720p android phone in a VR visor I know what the resolution will be like. I've also used the original Oculus Rift before the retail version which was also 720p. The contrast and gridline does not represent my experience above but yes the pixels are larger. You can still have great contrast, colour, fluid motion etc it certainly doesn't have to look washed out like your image above. Also remember its one image per eye and each image may not line up exactly the same. You can have a lense effect that slightly changes the image between the eyes to reduce or eliminate the screen door effect. Ultimately the point is could Nintendo release a 720p VR system commercially and I would say yes it still would be massive fun and desirable. Would it be better with an increase in resolution and the answer is yes but that doesn't mean 720p is unusable. Nintendo's HMD is going to be probably $70 or less  as an accessory making use of the tablets existing screen. It's not in the same price range or performance of PSVR.

Here's someone's experience using the Rift DK1 which was 720p.