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Defence stat.One(or basically THE) reason that i didnt love SMT IV was the total lack of a defence stat.Sure you could improve it a little with a spell, but thats it.Without it, is really hard to tell your charachter growth, and makes leveling less exciting.I personally think that defence is really essential in a RPG, and tge lack of it is a cheap trick to make battles harder, because you die faster and is much harder to defend against an enemy(I personally feel that is as a cheap mechanic as when enemies scale up as you level.It KILLS the leveling up system)

What Im trying to say is, without the defence stat, it is way harder to feel that you have grown in your journey and became stronger, since the first monster you encounter deal the same damage as you first encounter them.And that kills the joy of playing an RPG by a good margin.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1