| Guitarguy said: I've been playing through my PS4 backlog lately and have noticed a very strange phenomenon, perhaps someone more versed in this area can explain. But I play a game like MGSV which to me has great visuals, runs at a full/locked 1080P resolution, 60 frames per second, is open world, has complex geometry and barely if ever dips below 60 frames per second. Doom 2016 also runs at a full 1080P/60 frames and looks insane. Then I get a game like Fallout 4 where it looks better than last generation but certainly not by much and that runs at 30 frames per second at best, with some major dips to the high-teens/low 20s. Deus Ex Mankind Divided also does not run too crash hot. The Last Guardian also runs at 30 frames per second but dips more than it should for the visual level is displays(in my opinion). Is it bad optimisation? Is it a poor choice of engine? Do physics/A.I(in The last guardian's case) play a big role in hindering frame rate? |
To summarize the above posts and add one more bit.
Geometry is cheap in 3d processing terms especially when there's hardly any extra effects layered over the top. (MGSV)
Fallout 4 = ancient engine, badly optimized, lots of physics/cpu related stuff.
Doom 2016 = new engine made specifically for the game.
Deus Ex = lots of stuff going on related to cpu and physics.
Last Guardian = shed load of shader effects, not very frame rate centric type game.







