Solid-Stark said:
My mistake. But BF4 over BF1 doesn't help your case, you realize that right? You'd rather go back on engine advancements to get 900p60? And as for SWB it's still only the MP we are talking about (and a more recent engine code). You didn't address the technological restrictions I mentioned going from MP to SP design. Or Uncharted 4's... You mention a few and wish to extend it to all games and say developers are the one's at fault if they can't achieve 900p60. That's plain silly. Then again if you think those titles have great detail at 900p and can do a whole 'level' without hicups then I can't say much to convince you. But I'll rest my case. I come from PC gaming too, bud. Even maxed out PC games nowadays can look a bit disapointing. All on how design is used. But again, I'll rest my case. |
We are going in circles, I'm not saying that compromises aren't needed to achieve the 60fps, and i never said developers fault, I clearly said choice. Bf4 has a complete sp campaign in 900p60fps, and bf4 is still a graphics intensive game, it's not PC ultra but it is still a quite good on the ps4. Many others could go that route but because the native resolution of the tvs are 1080p devs choose 1080p 30fps over a very possible, in all games, 900p 60fps. I have no doubt naughty dog could have made U4 SP in 900p60fps and still look very good, they choose wisely, because it looks better in 1080p 30fps. BF1 has improvements but i think it is still not very optimize for ps4 and by choosing dynamic resolution over a fixed one we can not really adress that for the point we are trying to make. My point is, your statement about being not powerful enough is not true and the adjectives you've used are not inline with the established and out in the wild examples i provided just from the top of my head.
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