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Solid-Stark said:
sergiodaly said:

Never mention BF1... I did say BF4.

You said, "not powerful enough" and then use those adjectives, all i say is, that statement is incorrect, since most games could be developed into those target resolution and frame rate and i give examples of games runnig at that settings that are far from the adjectives you said. If devs chose to do other wise it's not the hardware that is not capable. I personally also prefer some more eye candy over framerate since that is not a big deal in lots of game genres, even driveclub at 30fps is awesome in my opinion and i am a racing games enthusiast and that "it has to be 60fps or no buy" is crazy talk to me.

Did you read the statement i did quote and why i did quote. Going to paste it here and explain. 

I don't think base PS4 is powerful enough to do 900p60 across most titles. Not without significantly lowering game detail to a point of blandness.

Focus on the first bold statement and in the two bold words after. I never said that it didn't had lower detail compared to high end PC running ultra settings, i wasn't agreeing with the significantly and blandness words to describe a game that runs at 900p 60fps in a vanilla ps4.

Edit: also just to add some info about me, my first PC was a 486 at 33 mhz and 4 mb of ram when i was 14 (more than 20 years ago), always had gaming PC up until my core 2 duo q6600 with a hd 3870 x2, did take a break in PC gaming because i worked lots of years as a computer technician and was sick of sitting in a desk, but i want to do a new build with ryzen and vega if they are good this next year, so I'm not a complete alien to PC gaming and what it delivers and I'm in no bubble. Don't want to sound rude but i feel i had to get this out of my chest...

My mistake. But BF4 over BF1 doesn't help your case, you realize that right? You'd rather go back on engine advancements to get 900p60? And as for SWB it's still only the MP we are talking about (and a more recent engine code). You didn't address the technological restrictions I mentioned going from MP to SP design. Or Uncharted 4's...

You mention a few and wish to extend it to all games and say developers are the one's at fault if they can't achieve 900p60. That's plain silly. Then again if you think those titles have great detail at 900p and can do a whole 'level' without hicups then I can't say much to convince you. But I'll rest my case.

I come from PC gaming too, bud. Even maxed out PC games nowadays can look a bit disapointing. All on how design is used. But again, I'll rest my case.

We are going in circles,  I'm not saying that compromises aren't needed to achieve the 60fps, and i never said developers fault, I clearly said choice. Bf4 has a complete sp campaign in 900p60fps, and bf4 is still a graphics intensive game, it's not PC ultra but it is still a quite good on the ps4. Many others could go that route but because the native resolution of the tvs are 1080p devs choose 1080p 30fps over a very possible, in all games, 900p 60fps. I have no doubt naughty dog could have made U4 SP in 900p60fps and still look very good, they choose wisely, because it looks better in 1080p 30fps. BF1 has improvements but i think it is still not very optimize for ps4 and by choosing dynamic resolution over a fixed one we can not really adress that for the point we are trying to make. My point is, your statement about being not powerful enough is not true and the adjectives you've used are not inline with the established and out in the wild examples i provided just from the top of my head.



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