BraLoD said:
Shovel Knight was the only game example you gave me, that's why I addressed it. |
To be fair, there is some truth to what he said.
You can go back and look at the build up to Wii, Iwata stated that the HD consoles would see development costs go through the roof causing many studios to close shop and the studios that remained would play it safe and double down on the types of gameplay experiences that were already popular. Wii & DS offered an alternative where developers could think outside the box to make creative software without the need to sell millions of copies to break even.
Unfortunately many studios flooded the market with low-quality shovelware meant to do nothing but milk the expanded audience & make a quick buck to help fund their big HD projects.
When the herd loses its way, the shepard must kill the bull that leads them astray.







