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BraLoD said:
Rab said:

You focused on one small point of the whole message, what about the rest?

SK did do very well on the Wii U anyway launching on Wii U and PC at the same time (it was a console exclusive), and as for kickstarters Wii U was included in many 

Wii had even greater success with 3rd partys, this sites software sales have ample evidence of that, but again that can often depend on genre   

You originally wanted to know if Nintendo helped 3rd parties, the answer is they did, and many smaller 3rd parties took advantage of that help, just check Wii U's indie scene ( http://www.neogaf.com/forum/showthread.php?t=1172907 ), and Wii's software sales in some of it's core genres on this site  

Shovel Knight was the only game example you gave me, that's why I addressed it.

My original point was to counter the post of that user that said Nintendo give them options, like they failed because they didn't accept Nintendo help... which is ludicrous.

To be fair, there is some truth to what he said.

You can go back and look at the build up to Wii, Iwata stated that the HD consoles would see development costs go through the roof causing many studios to close shop and the studios that remained would play it safe and double down on the types of gameplay experiences that were already popular. Wii & DS offered an alternative where developers could think outside the box to make creative software without the need to sell millions of copies to break even.

Unfortunately many studios flooded the market with low-quality shovelware meant to do nothing but milk the expanded audience & make a quick buck to help fund their big HD projects.



When the herd loses its way, the shepard must kill the bull that leads them astray.