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What people don't realize is this:
Even the console exclusive games, are mainly developed on PCs (ie Devil May Cry 4)
then ported to a console. When I say develpod on PCs, I don't mean that every game has its secret PC brother that will never see the light of day. I mean that the development tools are PC like programms and in the case of 360, developers had early development kit which furthermore are almost PC identical. So, the work is done really easy. Nothing changes from the main game code, and what has to be done is changes in lowering some things of course, and porting the game controls. And thats something that most companies, even the PCnerds Valve, can do perfectly (I never imagined that I would desperately look for a gamepad when Episode 2 arrived)
So. When a company wants to make a really stunning game, (and its not a PS3 exclusive), its gonna work on it on PC. Simple. And and then port it to a console. In the case of 360, even this is barely considered to be a "port". But in the case of PS3?

@disolitude. Believe me or not. One of the news that made me happy this month was Asterix at the Olympics announcement. Not everygame has to be a masterpiece. nor a blockbuster, nor a stunning visual achievement.
A console, has to give the luxury, to sit back relax, and mindlessly play a simple game. And I'm really happy that except Wii (which of course has A LOT of shovelware) developers and publishers treat the 360 more and more this way. And that the really important thing for this generation.
As for the big blockbusters: Alea jacta est. Multiplatform ftw and let the idiots with the magnifying glasses counting pixels and polygons in both versions.