| brendude13 said: I was playing Uncharted 4 a few days ago and was thinking to myself how smooth and responsive the game felt even at 30fps. 60fps would be completely unnecessary. Developers have a choice and they want to deliver the best experience possible. If they think the game should play at 30fps then so be it, it's their vision. |
Can you really call it a vision though when they don't even have the tools to realize their vision? When an artist wants to create a blue painting but can only afford red markers, so he paints it in red, would you call it realizing his vision?
Fact is that developers suffer when working with consoles. As a developer there can never be enough power available for you. Sadly, power is not something consoles can deliver so their whole creation process starts with removing things and dumbing down everything to fit the platform. ND may be one studio that takes it as a challenge and is able to achieve a thing that many studios cannot but you won't find a single developer at ND who does not dream of more power to work with. You will also find no developer on earth who would choose 30 fps over 60 fps.
The end product we're getting on consoles is not their vision, but a mere compromise. Choice is not something a developer or consumer will find on consoles and I heard that's one part of what makes them so great.
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