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Ljink96 said:
This is why I'm re-evaluating what kind of game market I want to eventually enter. I'm going to university learning all these high end 3d techniques but I don't think it's necessary and it's too costly to implement these aspects into gaming. No to mention, photogrammetry is going to put a lot of 3D realist jobs out of the window. Mobile is looking to be really great choices to eventually start developing games on for me. There's lots of money to be made, graphics aren't in high regard, and it's easy to program games for.

Development will become cheaper the future as computers and cameras begin taking place of human jobs but I don't think that'll happen even within the next 10 or 20 years.

Allot of 3D techniques actually reduce development time, for many of them, that is the entire point of it existing in the first place.

Photogrammetry still requires artists to clean up textures, modellers to optimize and improve models, programmers to write shader code to simulate effects like wet cloth and lighting.
Photogrammetry is just another tool that developers can use to build their games.
Will it take away jobs? Perhaps. But it might not either.

Mobile is a good place to start though, but don't ignore the PC by jumping into mobile, sometimes it is the PC that makes the mobile game successfull.




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