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thekitchensink said:
The_vagabond7 said:
thekitchensink said:
I see where you're going, vagabond, but there's a fatal flaw in your argument: budget and artistry are not mutually exclusive.

For example:
Scarface is lauded for being a highly artistic representation of gangster life for its' time. Same with the Godfather. If those movies can be considered art, why can't GTA? It's in the exact same genre, just a different medium.

On the other hand, I guess you're right. Low budget games are always artful. Excuse me while I go critique the most underappreciated gem of our time, Carnival Games
to quote myself earlier in this topic

"Also I should throw in that blockbuster and art aren't mutually exclusive, but they are usually at a conflict. A movie like "American Beauty" can do well commercially and still be loved by critics. However in investing millions of dollars the desire to play it safe and give people what they want becomes the overwhelming drive. And playing it safe stifles innovation. Shadow of the Colossus wasn't a budget title, but it was still artistic (though did poor commercially)."

Also, I obviously don't think low budget equates art, that is a gross strawman simplification of what I was saying.

Also a strawman, is that my problem with GTAIV isn't it's setting. Also Gangster isn't a videogame genre, sandbox is though. I don't think it having to do with gangsters makes it non-artistic, it's that it's just a clone of it's earlier iteration made a little better. There isn't any innovation there that wasn't made many years ago. It doesn't do anything new or brilliant, but is heralded as the greatest game of all time (well #2 or whatever game rankings what have you lists it as, I don't care).

 


Sorry, man, you're right. I was under some stress when I posted that and didn't quite get your point. I fully agree with you

 

Although, I'm not fully seeing your point--you're saying that some games with big budgets are artistic, while some aren't, and some games with small budgets are artistic, while some aren't...

 thanks, I'm glad this topic is staying so civil.  
Anyway, my point is  that It's not that some games are artistic, but rather the educated gamer ignores the artistic games in favor of the blockbusters just as much as the uneducated average gamer does. That the critics and hardcore alike deem high budget blockbusters that show little inspiration or innovation as being the pinnacle of gaming while ignoring, or critisizing lower budget, or games with a budget that take a unique or less traveled roads, artistic games as being inadequate.

 



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