I'll have to check to see what medium settings look like and then run it at a lower 1280x720, not that it has any bearing on what solid coders could do with a CBE optimized build. Memory constraints are the real bottleneck before processing power with the PS3.
I'd compare something like MGS4 as a better gauge for hardware capability, but will still have to wait a couple weeks for that. Is the 1920x1080 @ 60fps fact or fiction?