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Very well said bloodwalker, and I agree with most of what you said.

Though I don't think skill and creativity are essentially the act of overcoming inherent limitations, though they are necessary to do so. I believe skill and creativity come from being able to fully realize your vision, which may require overcoming some limitation. But being freed from limitation I don't think stifles creativity. I do think how good a model looks is based on skill, but how the model looks is also based on vision and creativity. It doesn't have to be high poly, with detailed texture to look good. It just has to look like what the creator wants it to look like.

 

I believe a team or director CAN have a budget, and all the best tools and still create art. Shadow of the colossus wasn't about overcoming the limitations of what they had available, their skill came from crafting a beautiful vision. 



You can find me on facebook as Markus Van Rijn, if you friend me just mention you're from VGchartz and who you are here.