vivster said:
There is a way to have satisfying controls and still have a challenging game you know? Having shitty controls to make the game more difficult is just the lazy way out. |
They're not shitty nor is it about challenge. It has the right weight and momentum to make platforming feel like actual platforming instead of walking on air/flying. It's not hard, it just feels tense (this is the best way to describe it) because of how it looks, animation playing a big part, and how you it requires at least a minimum of precision from you. Nothing of which ROTR has.







