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Based on the UE4 settings just released, it goes against what you are saying intrinsic.

http://gamrconnect.vgchartz.com/thread.php?id=223844

As well as the Digital Foundary article which supports that ports moving between portable/docked are actually benefited by the CPU remaining constant.

I think what we've learned over just this week is that
1) NS technically can have ports from PS4/XBO.
- The middleware supports it and makes it relatively easy and cost-effective
- All that was technically blocking/making it costly on WiiU is gone

2) NS will be scaled as I've said numerous times in this and other threads when comparing to say XBO
- NS docked is 1/3 to 1/2 XBO overall
- NS docked will have slightly lower tech settings and a lower resolution
- NS portable will have lower tech settings and lower resolution than docked
- NS portable, due to 6" 720p screen will look and play the same / similar to docked to most people


The gap between PS360 and Wii was more significant than NS to PS4/XBO from not only a raw power scenario but also lack of support for any of the modern tech of the time. The Wii had every COD and many other games thought impossible, but once an engine was built, it was there. The same middleware used for PS4/XBO already supports NS, so expect money hungry publishers to put games there.

NS supports ALL of the same tech. ALL of the same middleware.
NS has APIs and software built by Nvidia which is top-notch and driving the rumors about it being easy to develop on, maybe easier than PS4/XBO.

I'm not saying all 3rd party games will be on NS. They won't. But we will see a much higher level of support than Wii or WiiU assuming NS launch shows consumer interest and creates a viable market.