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potato_hamster said:

I used to make console video games for a living, and did so for about a decade before I decided to join a less volitle industry, with stable hours, the ability to never worry about cancelling vacations last minute because of "unexpected crunch" and signifcantly higher salaries. So yes, I know how programming works, how game development works, and most importanly how various game development engines work.

Based on that experience, I also know that you're taking a rather innocuous part of this unreal engine update, and blowing it up to this making it meaningfully easier to make a video game on the Switch. This makes things minimally easier. As in, this might save a programmer a day's worth of work if they were to start from scratch without proper documentation, and if they don't have access to the wikis . Woopdedoo.

But thanks for asking if I know how coding works.

You certainly don't come across as it because your post saying that you assume this is all the features in the engine to adjust isn't one someone who knows coding would ask which calls your claim into question. Note how you're agitated and have failed to debunk what I posted because it can't be argued that it helps developers so have to come from an angle to play down what was a summary of a reported article which highlights you're more upset at the news than anything. This is especially as the post you seem in a rage over simply points out how a higher and lower setting feature is implemented in the engine for convenience so two versions of one game don't need to be created rather the engine itself has a scaling feature with the profiles something someone else who replied to you even tried pointing, you on the other are the one blowing the issue up because you're arguing a context that isn't even there maybe just for the sake of it, maybe because you misunderstood the post or just to be negative who knows.