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haqqaton said:

You're right. But we should note that having support for Vulkan means that all engines out there that already support it will have a lot less modifications to run on Switch than the other way. Otherwise, developers would need to change big chuncks of code to get a simple "Hello World" from their engines. This is particularly important to indie devs like Yacht Club or Shin'en that use proprietary engines.

My point is.. having support to DirectX/OpenGL/Vulkan is far from "useless". It's a very useful addition even it's only for the beginning of development. Vulkan will probably not be the most efficient way to use the hardware but it could be good enough for a lot of games. The scarce resources that small devs have would be better spent on games than trying to accomodate their engine to the Switch new proprietary API.

Yes, for smaller devs that are not on Unreal/Unity, your point is completely valid. In these cases, it's a good feature that may guarantee some ports and that's always important to build a library.