16 - Super Mario Maker
When I first saw the announcement of Super Mario Maker I thought that was a minor announcement, a nice addition for the WiiU catalogue, but not something I would be interested: I thought that it would be a game targeted to the community of Mario editors that made things like “Super Mario X” or the kind of players that love playing extremely difficult Mario mods. Since I don’t belong to any of those categories, I wasn’t interested in the game.
As months passed by, I started to watch more and more videos of the game. Well, it seemed that it allowed doing some impressive levels, but I wasn’t interested still. The game launched and YouTube was flooded with crazy levels people had done. Both playing and creating levels seemed really fun, I felt that my interest was growing, that I even wanted that game, but I was still reticent to buy it: I thought that I would try to make one or two levels, try a few levels and then get bored forever. Also I didn’t have much time to game lately, so I preferred to invest it wisely.
That Christmas my wife surprised me buying the game. I started to create levels and playing that damn 99 Mario Challenge. Well, as I expected, it was fun, even funnier than what I had expected, but after some time I was already bored… of everything else. I suddenly realized that whenever I had some free time to spend gaming, the only game I wanted to play was SMM. How? I still can’t understand it: I’m bad making levels, and not very good playing them in the most difficult levels (and many of them are as bad designed as mine), but somehow the magic of 2-D Mario has kept me addicted.