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disolitude said:
HappySqurriel said:
 

There is nothing saying that you can't have an affordable console which is powerful and still maintains backwards compatibility. The problem is that Sony and Microsoft choose to completely abandon the architecture of their previous generation consoles.

The Emotion Engine was actually a very small processor and could have been used as the core of a multi-core processor (or even been the heart of a SPE on the Cell processor); at the same time Microsoft could have used an Intel, ATI, or (possibly) Via processor in the heart of the XBox 360. These processors are not (necessarily) underpowered, and had affordability been a core consideration with the design of either system they would have been affordable.


Microsoft is using an Intel processor in the 360... And then could not keep the similar architecture as Nividia stopped producing that Graphics chipset and was charging them an arm and a leg for it. Microsoft had to go with software emulation of old console games as hardware wasn't an option and over 60% of games work. Most look better actually... so I think thats a success.

As far as sony, they had to take out the emotion engine as they were already losing money on a console and were forced to do a 100 dollar price drop. I don't blame them for doing it...but they promoted the hell out of BC so it stings more than for microsoft.

 


As NJ5 pointed out already the XBox 360 doesn't use an Intel processor, but the loss of the GPU should have had a minimal impact because you access the GPU on the XBox 360 (and original XBox) through DirectX which has a hardware abstraction layer to enable you to switch hardware; it should be similar to switching your graphics card on your PC from a nVidia graphics card to a ATI graphics card.

The problem with both Microsoft and Sony was that backwards compatibility was never considered when they were designing their system and was worked in as an afterthought. Microsoft and Sony both decided to abandon their existing CPUs and go a completely different route with their current generation consoles but they didn't have to. Sony had to include the emotion engine in the PS3 because the Cell processor doesn't share a similar instruction set; and then later had to remove it because they couldn't afford it.

 

To put it another way ... Modern PCs are entirely backwards compatible with decades worth of previous systems mainly because it is the #1 consideration with PC hardware; they are dramatically more powerful than they were 5 years ago, and at the same time they are much more affordable than they used to be.

 

I'm not saying that their choices were either good or bad, but they could have easily designed a system which was powerful, affordable and maintained backwards compatibility. For Sony and Microsoft their decisions may have worked out for the better because Microsoft was "Screwed" by both Intel and nVidia in the last generation and (we assume) wanted to be able to own the processors in the XBox 360, and Sony always talked about how the Cell processor was going to become important to the entire company (including discussion of it being a DSP replacement); but Sony and Microsoft could have easily made different design decisions, and partnered with different companies to produce their systems in such a way that they were 100% backwards compatible.