| Zkuq said: If Steam is ever down, I've never noticed it. |
Steams Network is decentralised. It's impossible to take the entire network down completely.
There have been instances where DDOS attacks has taken down the Authentication servers for Steam which prevented people from logging in temporarily, but you can work around that easily enough.
Those that were logged in didn't notice any difference really.
| NATO said: Easier to keep a network stable when you have half the usercount ;) |
How do you explain one of the greatest hacks in recorded history that resulted in the PSN network being offline for months during the PS3 era? ;)
Xbox live was just as reliable back then as it is today, even when it had the larger marketshare.
| 3sexty said: Bit of a low blow actually. XBox Live has had its fair share of problems too over the last few years, DDOS attacks etc. |
Exactly.
But, we can confidently say, it has never had the kind of extended downtime that we saw last generation.
| Enemy said:
If we go back to 2013, PSN beat Xbox Live in speed test comparisons. The Xbox Live party system, messaging system, and matchmaking system at launch were notoriously bashed as being hot garbage. Xbox Live also lacked many features PSN had and still does. |
That is highly dependent on your location in the world and what internet provider you have.
Microsoft and Sony for instance both use Akami to distribute data here in Australia, however... Microsoft had the edge over Sony thanks to the fact that Internet Providers would capture Xbox Live data and cache it on their own Content Delivery Networks, which provided a massive speed advantage in Microsoft's favour. - Sony wouldn't allow this practice, which was a downright shame, ironically neither would Blizzard.
Data on a providers own personal network is far cheaper and has more bandwidth that a 3rd party network.
Most providers take Steam one step farther and host Steam content on their own servers, next to their own content delivery networks, which gives Steam the best possible reliability thanks to redundancy (As ISP's supplement Valves own servers), and thus also has the best throughput.
| Enemy said:
They ripped off Trophy Rarity, PSN Communitees, real player names, player bios, activity feeds and more. |
Please. Trophies full stop was a response to Microsoft's Achievement system. Microsoft was first with the concept on a platform-wide basis.
It even took awhile for the PS3 to gain Trophy support and thus some games never had Trophy's.
Player bios was on the Xbox 360. Communities I think was a recent thing on the Xbox One.
Activity Feed has been on the Xbox One for years as I don't remember not having it. - And real player names? Meh. Didn't care when Blizzard tried to push it years ago, don't care for it today.

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