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Veknoid_Outcast said:
DonFerrari said:

Considering the cost of production versus price to customer they weren't in any way, shape or form going overboard on game creation at the expense of revenue. Not when you consider what all other big studios were making and how much they poor on each project.

When PS4/X1 cost 250 versus a 500 PC it is a cheaper alternative. When Switch release for 199+ it won't be a cheaper alternative, not in the same margin.

Sony do have PSVita if you want, and that is still less than 199 and can play PS4 games through stream, and I basically know all the negatives you'll make

Considering the info we got from DF today, 40% drop on Handheld isn't a small lose in performance.

Don't confuse Nintendo refusing to throw money into the pit that is expensive voice acting, motion-capture, and bleeding-edge tech for miserliness.

??? I'm not confusing anything... but saying Nintendo is losing money because they invest too much on the SW making is strange when they expend a loooooot less than other companies.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."